Answer by glampert for Pokemon stats calculator
The other answers already provided good feedback and I agree that you should consider better naming and be more consistent with the naming style for the classes/structs. In particular, avoid...
View ArticleAnswer by pacmaninbw for Pokemon stats calculator
Yes, your random number generator does seem to meet the UniformRandomNumberGenerator description.Sorry that this is so negative, your code looks more like C than C++.Instead of using C casts like (int)...
View ArticleAnswer by David for Pokemon stats calculator
The first thing that strikes me is a lack of readability and consistency. struct stats_t{ uint8_t hp; uint8_t atk; uint8_t def; uint8_t spd; uint8_t spc; /* special */};Whats does stats_t mean? Why not...
View ArticlePokemon stats calculator
I have a simple working (so it's not a hypothetical stub) framework for calculating Pokemon stats that will later be incorporated in a game. It uses the LCRNG from the first game in order to be as...
View Article